Big Idea Wiki

Minnesota Cuke and the Coconut Apes is a VeggieTales video game that started the Minnesota Cuke franchise. It was released on September 23, 2003.


Help our famed hero in his jungle adventures!

Master explorer Minnesota Cuke (Larry the Cucumber) has recovered the fabled Crock of Hookie Balookie. But trouble strikes when his airplane crashes in the jungle, and when Minnesota locates it, he discovers that the treasure is missing!

With help from Bob the Tomato, you and Minnesota will track the Crock to the legendary city of the Coconut Apes - and learn an important lesson about stealing.

Fun Facts


  • This game is similar to the Super Nintendo video game, Donkey Kong Country.
  • The only ways to play this game on post-Windows XP systems are to either open a virtual machine, or change the compatibility mode to "Windows XP (Service Pack 3)".
    • Most post-Windows 7 computers will run the game at a very slow framerate unless you follow a specific method:
      • While on the title screen, hit the Ctrl+Alt+Del buttons, then click "Cancel".
        • However, depending on the type of computer you have, this method will prevent certain BMP files from chroma keying.
  • Some leftovers from earlier builds can be found in the game's files, including:
    • A placeholder for the credits, using a white background and red text reading "Credits: Big Idea & Antidote" written on the screen.
    • A placeholder for the title screen, with text in the Impact font reading "Minnesota Cuke Demo Build 0.9c" in place of the game's logo, a sprite of Minnesota Cuke placed under the "Minnesota Cuke Demo" text, and a level select on the left side.
    • An early loading screen with text in the Impact font reading "Loading Level," the aforementioned sprite of Minnesota Cuke next to it, and text below it reading "Jungle Floor Part 3."
  • An early version of the title screen can also be found in the game's files, with these differences from the final version:
    • Minnesota Cuke sitting on the tree is a sprite rather than a model.
    • His laptop is painted rather than modeled.
    • "and the Coconut Apes" is not seen under the "Minnesota Cuke" text, which could imply that the game was simply called "Minnesota Cuke" at this point.
      • The logo is in a slightly different position as well.
    • The Daily Adventure Planner has three holes like a normal paper rather than being ring-bound.
      • Its colors are more saturated in the prototype.
      • The "Find This!" image is in a slightly different position, looks slightly different, and is slightly darker in the prototype.
      • The "Remove this player" and "Game Settings" icons are colored in the prototype, even if you don't have your cursor over them.
      • The name line is slightly shorter in the prototype.
    • The "Stop" sign has a generic font and is wooden rather than metal as seen in the final version.

Inside References

Real-World References

  • A Super Mushroom from Super Mario World can be found in the game's files. This was most likely used to test the power-up system.